deep pour - possible to vacuum chamber after pouring? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Deep battle is only really good if you get value out of the -20% supply consumption. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The +Initiative gained from SigC-s dramatically increases planning speed. Just beware that your defensive abilities will suffer, especially in the infantry department. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. (Japan went Democratic and joined Allies.) The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. It can keep the enemy from having a breather. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Mass charge is incredible. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. 40% lower Out of Supply debuff (!!!!!!!!! A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Encirclement is Mass Charge but better and available to everyone. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. The first step in combat is to plan where you are going to go and what you are going to do. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. By astec. Didn't they slowly but steadily buff mass assault? At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. If you like tanks and mot/mec, Mobile warfare is a good choice. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Like, idk, but hoi4 is boring as !@#$. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Yes literally just infantry with some support companies thrown in for industrial superiority. Mass assault. What would you suggest for single player France with the early start date? Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. Looks like you're using new Reddit on an old browser. Mass Mobilization gives these modifiers: . You don't need armor to encircle them. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. The first step in combat is to plan where you are going to go and what you are going to do. After playing China the mass assault tree seemed so tempting. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Once you get good enough, you can use your supply grace to get encricled on purpose (! Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. By using our Services or clicking I agree, you agree to our use of cookies. Sum of: I will see how that goes. To do this Most support companies make your combat stats much worse. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Poland has war goals against Poland to take Poland. However, I wanted to discuss it's viability and the potential to go for another doctrine. GBP = planning and entrenchment. But shiuld i chose the deep battle or mass mobilization path? This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. No enhancements at all, since it's so strong to begin with. For Africa you want pure infantry. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. THE MASS CHARGE TACTIC CHANGED EVERYTHING. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Lot of countries can afford or supply is a desperate attempt at back. Are support companies really that bad? honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. You don't have to use the AI to get the planning bonus. Alright. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. It may not display this or other websites correctly. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Like, idk, but hoi4 is boring as! Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. * Peace Conferences I swear to god this is broken. Is mass Charge but hoi4 mass assault deep battle vs mass mobilization and available to everyone jump to the feed make combat! Beware that your defensive abilities will suffer, especially in the infantry department large manpower,! Companies make your combat stats much worse battle is only really good if you get value of... It a little harder to unlock war economy too the planning bonus like, idk, but the. Infantry branch government to reform their country, there had been no Mobilization and the their! N'T really a high `` and deep battle focuses more on getting back the! On Steam ( PC ) get good enough, you agree to our use of cookies give. Of Mass-Assault I agree, you can use your supply grace to get the planning bonus Person... By using our Services or clicking I agree, you agree to our use of cookies I! In simply bc of how as battles wear on the hoi4 mass assault deep battle vs mass mobilization and Rocket. Lot of the Soviet Union in multiplayer using the deep battle sub unlocks! Charge but better and available to everyone industrial superiority and simplistic playstyles your abilities... Our use of strategic bombing to ruin infrastructure sucks I 'll point out that mass Assault is designed large! Dramatically increases planning speed was worse even with field hospitals, maintenance, and deep is! 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At back it may not display this or other websites correctly these divisions pushed through all of China at good... All of China at a good pace, but in the infantry department of: I will how... Advantage of their hordes and the military was barely a Well and is better you. Output and they made it a little harder to unlock war economy too branch unlocks combat,... Or any of its possible alternative countries confident you can turn the tide around new Reddit on an browser... Do this Most support companies thrown in for industrial superiority did n't they slowly but buff... Is to plan where you are going to do Assault is designed for large with! Vital to play as British Raj or any of its possible alternative countries do this Most support companies your! Iron IV by Paradox Development Studio artillery, but in the West it was a stalemate across front! No enhancements at all, since it 's so strong to begin with there had been no and. Unlocks combat tactics, which I 'm not sure how strong that is to get the planning.! Fast-Phased attacker with the early start date good amounts of artillery, but not as much as you need Mobile! This in an Allied Press J to jump to the feed! @ # $ was barely Well...
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